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The player's riding skill affects the mounted maneuverability, mounted combat effectiveness

Mounted Combat in the game: In this series of articles on RPG Vault, we take a look at what features make Dark-fall stand out in the MMOG landscape. This time, we'll talk Runescape Gold about mounts and mounted combat.

We put a lot of hard work and resources into the design and implementation of mounted combat, but we're happy to say that it was totally worth it. It works, looks, and feels great.

One of the major items on our wish lists as players of other games was horses. So, many of us had been asking for this feature from our favorite games for years.

Unfortunately, most MMOGs don't have mounts, or they've added mounts with very limited capabilities that don't go beyond transportation. True mounted combat doesn't exist in any MMOG today.

Dark-fall's basic racial mounts are widely available, and can be purchased from NPC merchants. Any player can own as many of these mounts as he can afford. In Dark-fall, mounts are fully controllable by the player.

Character control is maintained while riding; the character can equip items, attack, look around, etc. The player's riding skill affects the mounted maneuverability, mounted combat effectiveness, as well as movement speed to a lesser extent.

Mounts can be stored safely after use, but they can be taken over if left unattended, or when the rider is killed. Mounts will take damage, slowly regenerate their health, and they can also be killed.

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