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Wow gold players have tried not to make any encounters.

 

Healing will always be stressful, and I don't actually believe the way to make healing more fun is to make healers overpowered. I think it has more to do with giving them cool tools and then beefing up the UI to give them the information they need. Penance is a pretty cool tool. Beacon of Light makes you feel clever when you use it in the right situations. Swiftmend is a lot of fun. I like Riptide.The four classes do have ways of dealing with AE damage to the raid. You have instant spells, hots, fast casts and AE heals. Wow gold players have tried not to make any encounters that throw out so much damage that you can't function without a heal that hits 5 targets at once.We throw AE damage at groups to challenge the healers, and to a lesser extent, the raid. Hitting one button 2 to 3 times in a row is not challenging. That's not how we want you to solve the problem of Saph's aura or Malygos' Vortex. It is in fact so not challenging that it starts to look pretty attractive any time more than one or two people are taking damage at once, such as most trash pulls and many boss fights.We throw AE damage at the raid because players have proven they can pretty much handle any situation where only a few tanks are taking tons of damage (though we still have some fights like that). We feel like we need diversity in order to offer as many encounters as we do. Naxxramas and Ulduar have a lot of bosses.

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